This World Summons Too Many Heroes!!
A downloadable game
This World Summons Too Many Heroes!! is a tabletop rpg about regular people being pulled into a fantasy world to become heroes, demon lords, goblins, talking swords, or any kind of adventurer you could think of! Go on an isekai adventure in the Kingdoms of Ceria, where summoning scrolls have been scattered across the countryside and people are recklessly using them to steal people from other worlds and bring them into this one with new powers gifted to them by a goddess of reincarnation.
TWSTMH!! features:
- 6 archetypes that define your story and how you came to be here
- 18 classes, ranging from fantasy classics to modern anime and manga inspired adventurers
- 3 tables of game-breaking gifts from the goddess Launrith
- 4 weapon templates with 30 unique tags and an enchantment system
The game is built on the LUMEN system by Spencer Campbell, with a focus on fast-paced power fantasy combat. Specialising in each of the three core skills will unlock unique abilities from your chosen class. Clear dungeons, take on evil cults, and collect summoning scrolls to prevent them from being misused any further.
UPDATE: This World Summons Too Many Heroes!! now has a character prompt bot on Twitter.
This game is Illuminated by LUMEN, based on the LUMEN RPG system designed by Spencer Campbell, Gila RPGs. This game is in no way affiliated with Spencer Campbell or Gila RPGs.
Status | Released |
Category | Physical game |
Rating | Rated 4.6 out of 5 stars (19 total ratings) |
Author | Nick Duff |
Tags | Anime, isekai, lumen, roleplay, Tabletop role-playing game |
Purchase
In order to download this game you must purchase it at or above the minimum price of $12 USD. You will get access to the following files:
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Development log
- This World Summons Too Many Heroes: .Dungeon//Tower ExpansionAug 25, 2023
- This World Summons Too Many Heroes PDF FixNov 27, 2022
- This World Summons Too Many Heroes: Goddesses ExpansionNov 27, 2022
- TWSTMH!! v1.1 releaseJan 08, 2022
- HTML and ePub versions availableOct 25, 2021
Comments
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Hello again, I'm reading the manual again and I have two new questions for you:
1) About the healer Class: What is the intention of heal +2 HP (a DROP) with 1 SP at adjacent and close range; and at the same time have an aura that doubles the effect of a Drop taked by an ally (+2 HP) for 1 SP?
The second skill have the same effect but in worst circunstances?
2) What is the tamer supposed to get in exchange for investing 10 SP from DROPS if... the necromancer for 5 SP gets a Great Skeleton with 4 HP and a large weapon?
1) You need to receive a HP drop that round for Healing Aura to activate, while White Magic does not have that requirement. If your party is struggling to kill enemies or is getting bad rolls, White Magic is more useful.
2) Give them a dragon! No, seriously. 10 whole SP drops (which only occur randomly) is a pretty big investment, so you can be generous with this.
Thanks for your response!
I´m ok with the Tamer! Love the idea!
About the healer... i´m still conffused...
What I have understood is: For 1 SP ALL allies (not only one) in close range double the HP DROPS they receive.
On the other hand, white magic, cost 1 SP too but only gives +2 HP to a single ally (at range close range or near).
Is that rigth?
Ah, I’m seeing the confusion. You are correct, and I should reword it to make that more clear.
Thanks for clarification! I will be looking fot any updates.
Let me congratulate you for your work, I love your game!
In my group, we are little confused about this:
-The Gift "EXP BONUS"...
Give to the PC an XP bonus equal to the half of the total XP given to each player of the party (i,e, 4 XP, halved for +2 XP bonus).
or...
Give to the PC an XP bonus equeal the half of total XP given to all party players (i.e, if they are 4 players with 4 XP each, total is 16 XP, halved for +8 XP bonus).
Good question! My intent was for it to be the latter - that player will definitely level super quickly, but they will probably run out of things to upgrade unless they’re going and taking on new classes. In other words, it should prompt them to go out and do extra class quests to make full use of their Gift!
Thank you for responding!
So, it is the last option.
In that case, don't you think it is very dependent on the size of the party? To simplify the calculates, I think I'll state that XP BONUS give to the character the double of normal experience (that's the same as saying the average party will have 3 characters).
I've got some feedback on the PDF, is there a place to send that? I don't have twitter, so I can't use twitter.
Related, currently your other coming soon projects all mention the goddesses, even though they're for different products.
Sure, you can send feedback to duffhounds@gmail.com
Great, thank you so much!
Any chance we'll see a print or POD version?
I have been looking into a print omnibus after all three expansions are out! The second is getting close to done so it would be towards the end of the year if it happens.
Hi, thanks for the reply. As someone who struggles with reading PDFs, it'd be great to have a print edition. I really encourage you to go down the print route from an accessibility to all route. And it looks like a truly great game
Just wanted to make a reply expressing my interest in a print omnibus!
Any chance the core rules will ever get a PDF release? Or just EPUB / HTML?
Hi! Sorry about that - I updated the pdf files but didn't make them visible again. You should now be able to download them.
Awesome!! Thank you so much!!
The introduction is interesting. Its an rpg right?
Thanks! It's a pen and paper rpg for roleplaying with your friends.
This looks really fun! Playing around with CC to start. With the limit broken ability, does that include the class you start with?
Thanks! Yes, Limit Breaker gets applied immediately to your first class.