1) I will be running a Kickstarter for a physical release containing the core rulebook and all three current expansions. Everyone who has downloaded the game will get an email through itch about it in January so please look out for it!
2) There will be a free update soon with some rules updates and some more depth to the magic system (with new Tomes and rules for ritual casting). There are no planned full expansions at this point while the Kickstarter is the priority.
Hello again, I'm reading the manual again and I have two new questions for you:
1) About the healer Class: What is the intention of heal +2 HP (a DROP) with 1 SP at adjacent and close range; and at the same time have an aura that doubles the effect of a Drop taked by an ally (+2 HP) for 1 SP?
The second skill have the same effect but in worst circunstances?
2) What is the tamer supposed to get in exchange for investing 10 SP from DROPS if... the necromancer for 5 SP gets a Great Skeleton with 4 HP and a large weapon?
1) You need to receive a HP drop that round for Healing Aura to activate, while White Magic does not have that requirement. If your party is struggling to kill enemies or is getting bad rolls, White Magic is more useful.
2) Give them a dragon! No, seriously. 10 whole SP drops (which only occur randomly) is a pretty big investment, so you can be generous with this.
About the healer... i´m still conffused... What I have understood is: For 1 SP ALL allies (not only one) in close range double the HP DROPS they receive.
On the other hand, white magic, cost 1 SP too but only gives +2 HP to a single ally (at range close range or near).
-The Gift "EXP BONUS"... Give to the PC an XP bonus equal to the half of the total XP given to each player of the party (i,e, 4 XP, halved for +2 XP bonus).
or...
Give to the PC an XP bonus equeal the half of total XP given to all party players (i.e, if they are 4 players with 4 XP each, total is 16 XP, halved for +8 XP bonus).
Good question! My intent was for it to be the latter - that player will definitely level super quickly, but they will probably run out of things to upgrade unless they’re going and taking on new classes. In other words, it should prompt them to go out and do extra class quests to make full use of their Gift!
So, it is the last option. In that case, don't you think it is very dependent on the size of the party? To simplify the calculates, I think I'll state that XP BONUS give to the character the double of normal experience (that's the same as saying the average party will have 3 characters).
I have been looking into a print omnibus after all three expansions are out! The second is getting close to done so it would be towards the end of the year if it happens.
Hi, thanks for the reply. As someone who struggles with reading PDFs, it'd be great to have a print edition. I really encourage you to go down the print route from an accessibility to all route. And it looks like a truly great game
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Hey there just claimed a community copy for Christmas. I had two questions because Ive yet to play the game but still wanted to ask.
1st will you be planning to release physical copies of TWS2MH? if so how could I get one?
2nd question will you be expanding on the game making more addons like the 3 you already have?
Merry Christmas!
1) I will be running a Kickstarter for a physical release containing the core rulebook and all three current expansions. Everyone who has downloaded the game will get an email through itch about it in January so please look out for it!
2) There will be a free update soon with some rules updates and some more depth to the magic system (with new Tomes and rules for ritual casting). There are no planned full expansions at this point while the Kickstarter is the priority.
Hello again, I'm reading the manual again and I have two new questions for you:
1) About the healer Class: What is the intention of heal +2 HP (a DROP) with 1 SP at adjacent and close range; and at the same time have an aura that doubles the effect of a Drop taked by an ally (+2 HP) for 1 SP?
The second skill have the same effect but in worst circunstances?
2) What is the tamer supposed to get in exchange for investing 10 SP from DROPS if... the necromancer for 5 SP gets a Great Skeleton with 4 HP and a large weapon?
1) You need to receive a HP drop that round for Healing Aura to activate, while White Magic does not have that requirement. If your party is struggling to kill enemies or is getting bad rolls, White Magic is more useful.
2) Give them a dragon! No, seriously. 10 whole SP drops (which only occur randomly) is a pretty big investment, so you can be generous with this.
Thanks for your response!
I´m ok with the Tamer! Love the idea!
About the healer... i´m still conffused...
What I have understood is: For 1 SP ALL allies (not only one) in close range double the HP DROPS they receive.
On the other hand, white magic, cost 1 SP too but only gives +2 HP to a single ally (at range close range or near).
Is that rigth?
Ah, I’m seeing the confusion. You are correct, and I should reword it to make that more clear.
Thanks for clarification! I will be looking fot any updates.
Let me congratulate you for your work, I love your game!
In my group, we are little confused about this:
-The Gift "EXP BONUS"...
Give to the PC an XP bonus equal to the half of the total XP given to each player of the party (i,e, 4 XP, halved for +2 XP bonus).
or...
Give to the PC an XP bonus equeal the half of total XP given to all party players (i.e, if they are 4 players with 4 XP each, total is 16 XP, halved for +8 XP bonus).
Good question! My intent was for it to be the latter - that player will definitely level super quickly, but they will probably run out of things to upgrade unless they’re going and taking on new classes. In other words, it should prompt them to go out and do extra class quests to make full use of their Gift!
Thank you for responding!
So, it is the last option.
In that case, don't you think it is very dependent on the size of the party? To simplify the calculates, I think I'll state that XP BONUS give to the character the double of normal experience (that's the same as saying the average party will have 3 characters).
I've got some feedback on the PDF, is there a place to send that? I don't have twitter, so I can't use twitter.
Related, currently your other coming soon projects all mention the goddesses, even though they're for different products.
Sure, you can send feedback to duffhounds@gmail.com
Great, thank you so much!
Any chance we'll see a print or POD version?
I have been looking into a print omnibus after all three expansions are out! The second is getting close to done so it would be towards the end of the year if it happens.
Hi, thanks for the reply. As someone who struggles with reading PDFs, it'd be great to have a print edition. I really encourage you to go down the print route from an accessibility to all route. And it looks like a truly great game
Just wanted to make a reply expressing my interest in a print omnibus!
Any chance the core rules will ever get a PDF release? Or just EPUB / HTML?
Hi! Sorry about that - I updated the pdf files but didn't make them visible again. You should now be able to download them.
Awesome!! Thank you so much!!
The introduction is interesting. Its an rpg right?
Thanks! It's a pen and paper rpg for roleplaying with your friends.
This looks really fun! Playing around with CC to start. With the limit broken ability, does that include the class you start with?
Thanks! Yes, Limit Breaker gets applied immediately to your first class.